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Author Topic: Capcom announces Dead Rising 2 for US  (Read 3364 times)
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Orion Jeriko
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« on: February 10, 2009, 09:12:58 PM »



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THE DEAD WALK AGAIN AS CAPCOM CONFIRMS DEAD RISINGTM 2
Sequel to 1.5 million-plus seller announced for multiple gaming platforms
London – February 9, 2009 - Capcom®, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising™ 2 is in development for three different gaming platforms: the Xbox 360™ video game and entertainment system from Microsoft and Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and the PC. The sequel to the 1.5 million-plus selling Dead Rising™, Dead Rising 2 will take the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault.

Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike.

Dead Rising 2 is being developed in partnership with up and coming Canadian developer Blue Castle Games. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer will play an active role in the project.

Released in 2006, Dead Rising won praise across the globe for its mix of intense zombie action and dark humour, garnering numerous awards including IGN’s “Most Innovative Design for Xbox 360”, Gamespot’s “Best Action-Adventure Game” for 2006 and “Action Game of the Year” at the 2006 Spike TV Video Game Awards.

Further details concerning the story and gameplay of Dead Rising 2 will be made available shortly.









Exciting, yeah? Despite some flaws with Dead Rising, I enjoyed the game a great deal so I welcome this news. Sad to see Frank will not be making a return for the sequel (perhaps an unlockable character, or better yet a zombie boss of sorts) but giving the brief synopsis up top, it seems that you can traverse an entire city as opposed to being confined to one area.

I'll update this thread as the information comes along.
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Orion Jeriko
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« Reply #1 on: February 10, 2009, 09:31:31 PM »



Viral video (cam):

<a href="http://www.gametrailers.com/remote_wrap.php?mid=45268" target="_blank">http://www.gametrailers.com/remote_wrap.php?mid=45268</a>

More PR:

Quote
Remember back in 2006 when you first saw Dead Rising on the 360? Well, almost three years later it seems that the game is about to make an EPIC return because today Capcom announced its sequel, Dead Rising 2.

The game promises to ‘take the franchise to a new level of zombie-killing’ by featuring tens of thousands of zombies, in the all new gambling paradise of Fortune City, so it’s not in Vegas like previously though. The City will host new in-game objects that can be used as deadly weapons to stave off the zombie assault.

Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike.

Dead Rising 2 is being developed in partnership with up and coming Canadian developer Blue Castle Games. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer will play an active role in the project.

http://www.gamercenteronline.net/2009/02/09/dead-rising-2-officially-announced/
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ScaryLarry
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« Reply #2 on: February 11, 2009, 12:18:02 AM »

I never have finished the first one, though I own it.
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Orion Jeriko
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« Reply #3 on: February 11, 2009, 12:42:26 AM »

I never have finished the first one, though I own it.

Why is that? Lost interest? Fed up with the asinine save system? Otis?
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ScaryLarry
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« Reply #4 on: February 11, 2009, 01:33:45 AM »

I dunno, I got to this part where you're supposed to shoot this guy who's running around on top of something and it just became tedious trying to take the fucker out. I may go back and finish it sometime. Of course, I have a bunch of games I've never finished--GTA IV, Oblivion, Halo 3, Indiana Jones, etc. Hell, I have some I've barely played.
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ScaryLarry
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« Reply #5 on: February 11, 2009, 01:37:24 AM »

Actually I guess I just devote too much time to one or two games. For a while all I played was Halo 3 multiplayer, then it was COD4 multiplayer, then NHL2K8 multiplayer, nowadays it's COD5 multiplayer.
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Orion Jeriko
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« Reply #6 on: April 28, 2009, 11:41:55 PM »

First Dead Rising 2 Trailer.

PR:

Quote
"I'm pretty happy today because finally, finally, I can show you Dead Rising 2." — Keiji Inafune, head of research and development at Capcom.

The original Dead Rising may have been a technological breakthrough, a wonder of body count and open-world exploration, but what really sold it for me, and for many, was the game's heart.

It had personality, most of it packed into gruff photojournalist lead Frank West. So when the curtain was raised on Dead Rising 2 last week, I was hoping for a glimpse at the game's soul. What we got instead was a detailed run through of its engine.

Dead Rising 2 wasn't built on the shambling corpse of Dead Rising. Instead, Canadian developers Blue Castle started from scratch creating a new engine written specifically for the new game.

"What we are showing you today is something completely new," said Dan Brady, CEO of Blue Castle Games. "It is not based on the engine used in Dead Rising one, this is a completely unique and original engine written specifically for Dead Rising 2."

Brady said that making a sequel for Dead Rising had some interesting challenges, most of them fueled by gamer expectations. They knew that people would expect that any sequel would not only deliver the ability to use any and everything as a weapon and fill the screen with zombies, but that it would have to one-up the original title.

Brady opened the demo with a view of the center of Fortune City, a typical small town casino. The game's new lead, Chuck Greene, stands in a yellow motocross racing jacket under a giant Fortune City sign that stretches across a wide road. The road is teeming with zombies. The zombies mill about, hundreds of them.

There are, Brady says, currently 1,000 zombies on the screen, or double what you could have in the original game. He picks up a bat and Greene home-run swings into a small clutch of the undead. The fidelity of the zombies are also significantly higher than in the original, he says as he picks up a guitar from the ground and starts slaying.

In the original Dead Rising, he says, the idea of density was explored. You could also go in a place and have access to anything and everything, it was really a hallmark of the game.

Brady picks up a chair, throws it at a zombie, and then, now inside one of the casinos, dislodges a roulette wheel from a table and slaps it into a couple of enemies.

The thing is, he says, the access to everything in the original game was sort of an illusion, because you couldn't really use everything on screen as a weapon.

In Dead Rising 2 they have an "awful lot more props and an awful lot more physics." The items, at least during the demo, are all marked with a little icon, so you know you can go and pick them up by pressing the B button. As he talks, we see Greene use furniture, a cash register, bats, a dice stick and even a moose head as a weapon.

"Being that we are a Canadian developer we had to include a moose head," Brady says.

Greene plops the head on his head and then charges through the crowd of undead killing them. He stops and swings his head back and forth sending zombies flying with the antlers.

"As a western consumer, I like guns a little more than Capcom likes guns," Brady said. "Capcom has a history of maybe not spending as much time as they should with guns."

Brady has Greene pluck a machine gun from the ground and starts emptying it into the wall of seething zombies. Blood sprays everywhere. While holding the gun there is a large targeting reticule on the screen and Greene can strafe as he fires.

"Guns are not the prime weapons of Dead Rising 2," Brady says. "It's a sandbox game about playing the game your way. If you are a gun fan, we have some big surprises for you."

Brady moves Greene over to a propane tank sitting on the ground, it is wrapped in nails. The character swings it around killing zombies with it. He throws the tank into the crowd and shoots it, there's a startling explosion and a wave of light roils out, embedding and killing zombies with the nails.

As Brady works his way through the demo and the crowd of zombies I notice the kill number rolling up in the bottom right corner of the screen. The top right corner shows the weapons. Greene's level is displayed and, to my surprise, so is a number for how much cash Greene has.

Brady works Greene over to a samurai sword lying on the ground. Dead Rising 2 will introduce procedural cutting o the game, he says as he slices a zombies arm off, and then turns and neatly cuts another in half, vertically. Another he chops horizontally, a fourth he cuts half of their head off.

The zombies, I notice, seem to disappear within seconds of hitting the ground. I count, it's about five seconds. Despite the zombies that fade and vanish before your eyes, the screen is still littered with bodies. I'm not sure if this is a trick of the demo, or a permanent plan for how death in a zombie filled casino town will be handled.

"What you are looking at right now is roughly 2,000 zombies, four times than what was in Dead Rising One," he says.

One of the most popular weapons in the original Dead Rising, it turns out, was the simple bucket. Blue Castle decided to improve on the bucket's design in Dead Rising 2. Now it features a bunch of drills and when slapped onto a zombie's head, they go to work.

Brady demonstrates. The bucket snaps over the zombie's head, the drills kick in, loudly, blood begins to shoot from under the lid, eventually the zombie falls to its knees and then topples on its side.

"Zombies are about a force, a pressure, almost a raging river," Brady says, They are not, he points out, about taking down individual enemies.

What better way to deal with a raging river than with a paddle saw? Greene picks up a paddle with a chainsaw duct taped to either end of it. He starts the saws and then starts cutting his way through the living river. The kill count is now at 202.

"Our guy is wearing a bike jacket," Brady says. "Chuck Greene is a motorcross guy. We plan on making vehicles a much bigger part in this game."

Greene hops onto a dirt bike and guns it into the crowd of zombies, working his way up the crowded street. When he hits zombies they fly into the air. It's an amazing spectacle to witness: A man on a dirt bike parting a sea of zombies.

At the end of the street, Greene does some impressive donuts, sending more zombies into the air, and then turns and comes back down the street. The kill count is now 410.

"The user is going to have fun playing in this sandbox world," Brady says. Next he shows off a dirt bike with chainsaws duct-taped to its handlebars. Hopping on, Greene tears through the crowd, cutting zombies in half as he goes. Blood splatters on the screen.

There are now 7,000 zombies on the screen, the game and its new engine's max.

Greene drives through them at full speed, bodies and body parts fly everywhere, it's just absurd, a solid wall of zombies. He cuts through them as if they were grass. When he hits the clearing, the kill count is now at 1,646, and he's at level 22.

"This game is about more zombies that it has ever been before," Brady says.

Inafune says that the original idea for Dead Rising 2 was to make maybe two or three times more zombies than in the original game.

"Capcom has pretty good technology, I didn't think they would be able to make any more than that number, " he says. "And you saw the end result here."

He said that Capcom was also worried that Blue Castle would have to lower quality to hit the high numbers, but says that they actually managed to raise the quality for each mode.

"It's not just about if you make a lot more zombies it will be instantly fun," Inafune added, "But with that many zombies on screen the sort of experiences you can have, the variety, will increase."

And what about the game's heart, the personality?

Inafune promises that what we saw last week was only the tip of the undead iceberg.

"What you saw here today is only a very, very small fraction of what will be in the game," he said. "There are things like the story, characters, bits and pieces you don't know about that will also be in the final game as well. "

Inafune wrapped up the presentation by apologizing that the game wasn't yet playable to the gathered press.

"I've played it myself and I really like it," he added.

More screens:





















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Orion Jeriko
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« Reply #7 on: September 24, 2009, 11:35:21 PM »

Some Dead Rising 2 multiplayer footage.
Wasn't expecting that. Looks like a hybrid of American Gladiators and Smash TV with the inclusion of zombies.
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Jaffe
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« Reply #8 on: September 25, 2009, 11:01:08 PM »

I think it looks interesting, but has the potential to be garbage.


Jaffe
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Orion Jeriko
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« Reply #9 on: September 25, 2009, 11:19:54 PM »

I think it looks interesting, but has the potential to be garbage.


Jaffe

The multiplayer, or the game in general? If all else fails, I know the single-player experience will be worth the price of admission alone.
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Jaffe
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« Reply #10 on: September 27, 2009, 11:31:39 PM »

I was thinking the multiplayer.

I agree that the single-player should be worth the price... I enjoyed the original just for running around and killing zombies with various items.  Hopefully they just improve upon the original.


Jaffe
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Orion Jeriko
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« Reply #11 on: August 02, 2010, 12:50:21 AM »

Dead Rising 2 viral site features preview of the game's map

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freaksho_138
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« Reply #12 on: September 22, 2010, 06:54:45 PM »

I preordered the collector's edition. (I am a bit of a nerd)Got a week left and am feeling mildly excited about this.
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Orion Jeriko
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« Reply #13 on: September 22, 2010, 08:48:20 PM »

I preordered the collector's edition. (I am a bit of a nerd)Got a week left and am feeling mildly excited about this.

Are you on Xbox live?
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SatanAteMyEars
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« Reply #14 on: September 22, 2010, 11:37:24 PM »

I gave up on the original after arriving at that fucking clown. Fuck that noise.
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