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Author Topic: Left 4 Dead 2  (Read 2168 times)
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Orion Jeriko
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« on: November 14, 2009, 03:12:51 PM »




When L4D2 will go live:

Tuesday, November 17th, 12:00 AM (midnight) Eastern Standard Time

* Monday, November 16th, 9:00 PM Pacific Standard Time
* Monday, November 16th, 10:00 PM Mountain Standard Time
* Monday, November 16th, 11:00 PM Central Standard Time
* Tuesday, November 17th, 12:00 AM (midnight) Eastern Standard Time
* Tuesday, November 17th, 5:00 AM Greenwich Mean Time
* Tuesday, November 17th, 8:00 AM Moscow Time
* Tuesday, November 17th, 2:00 PM Japan Standard Time


Left 4 Dead 2 is the sequel to Valve's Left 4 Dead Hit Zombie Killer

It will build upon the cooperatively focused gameplay of the original and will be using Valve's proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.

Features-


    *  Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike.
    * Over 20 new weapons & items headlined by over 10 melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
    * New survivors. New Story. New dialogue.
    * Five expansive campaigns for co-operative, Versus and Survival game modes.
    * An all new multiplayer mode.
    * Uncommon common infected. Each of the five new campaigns contains at least one new “uncommon common” zombies which are exclusive to that campaign.
    * AI Director 2.0: Advanced technology dubbed “The AI Director” drove L4D's unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D 2 features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
    * Stats, rankings, and awards system drives collaborative play
    * Will work with community maps made with the L4D1 SDK.
    * A new, more powerful SDK will be included with Left 4 Dead 2. In the new kit, modders will be able to affect the weather, adjust the AID’s behavior, and more.
    * Portal level designer Kim Swift is involved in the level design.
    * Left 4 Dead 1 content may be included in the DVD, so that Xbox players will not have to switch DVDs to play the old content. This might also be true for PC users.
    * Co-op mode, Versus mode, and Survival mode for all maps will be included at launch.
    * Melee fatigue will be included, and may affect Campaign mode.


The Survivors =






Coach- (voiced by Chad Coleman), a high-school football coach with a bad knee

A high school defensive coordinator and health teacher with dreams of coaching professional football. During college, Coach was a skilled defensive lineman and intended to go pro until he had a career-ending knee injury. He's from the Savannah, GA area, and is used to dealing with (living) kids and parents. When the zombocalypse broke out, he lamented allowing himself to fall out of shape.

Coach wears a short-sleeved polymer sports polo. Originally, it was yellow and blue, but new gameplay footage shows him wearing purple and gold. He also wears khakis, white wristbands, a chrome whistle, a black belt, black shoes, and black weight-lifting gloves. Coach is overweight, and his rotund model sometimes clips weapon stocks.

Coach’s booming voice is brought to you by Chad Coleman, who plays Denise "Cutty" Wise from the TV series "The Wire". His mildly scornful personality and patronizing voice lines seem to be a reflection of the paternal nature of his job, his interest in sports, and his religious leanings.



Rochelle- (voiced by Rochelle Aytes), a news reporter for a local television station
A tough-as-nails northerner from Cleveland. After graduating from Cleveland State with a degree in communications, Rochelle pursued a career as an on-air news personality, but only managed to find work as an associate producer/intern. Two months later, after an outbreak hit Atlanta, Rochelle got her big break and was sent to the evacuation center in Savannah to produce her first big segment. If only she’d known that her biggest break would be out to kill her.

Rochelle wears a thin brown over-the-shirt belt and tight blue jeans. In the E3 demo and the teaser trailer, she wore a plain orange shirt, which differed from the rose-colored shirt she wears in the poster art. However, in more recent official screen shots, she can be seen wearing a rose-colored shirt with a Depeche Mode graphic.

Rochelle is voiced by Rochelle Aytes, an actress whose repertoire includes "White Chicks" and "Madea’s Family Reunion". She appears to be strong-willed and can be somewhat indignant.




Ellis
- (voiced by Eric Ladin), a mechanic
A smart, fun-loving, beer-loving, goofiness-loving mechanic with Southern flare. After finishing high school in his hometown of Savannah, he spurned thoughts of college, choosing instead to pursue his passion of working on cars. Ellis’ youthful exuberance and carefree nature allow him to remain upbeat even in the direst of situations.

Ellis wears a gray-and-white work shirt. Two crossed black-and-white checkered flags and the words "J.B.’s Auto Service" are printed on the back. Ellis also wears a matching gray-and-white baseball cap with webbing in back, work boots, and a tan jumpsuit with the top half gathered around his waist.

Ellis’ voice actor is Eric Ladin from "Generation Kill", who voices the role with a moderate Southern accent. Ellis is the most helpful and good-natured of the group, and even his most aggressive lines only reach the point of humorous indignation. At the end of The Parish, Ellis utters the line every player has yelled into the mic at end of No Mercy at one point or another. You know which one.

A line we’ve heard Ellis say is that he loves horses. This makes us wonder if he’s the anti-Francis, dialogue-wise.




Nick
- (voiced by Hugh Dillon), a gambler and conman
A gambler, petty conman, and consummate picaresque in a purportedly expensive white suit. Nick hails from the Midwest, but he’s a vagabond by nature, moving from place to place without settling down. He’s the most cynical and bitter of the Survivors, and is still trying to figure out the best angle on the recent upturn in the brain-eating market. Over time, he begins to trust and value his new compatriots.

Nick is voiced by Hugh Dillon, an actor from "Flashpoint" on CBS. As mentioned earlier, he’s the most cynical and distant of the Survivors. One of the lines Nick can be heard saying is "You’re going to shoot the guy in the $10,000 suit? Come on!" This is likely an allusion to Arrested Development, where Gob has an obsession with the ever-varying price of his suits. There may be multiple unique variations of this line, each with a different price degree of emphasis. The prices we’ve heard so far are $2000, $3000, $6000, and $10000.


Campaigns


    Left 4 Dead 2 will contain five campaigns. Statements from Valve indicate that each of the campaigns in Left 4 Dead 2 will be longer than those of the original.



    1: Dead Center (DCR)
   

    2: Dark Carnival (DC)
   

    3: Swamp Fever (SF)
   

    4: Hard Rain (HR)
   


    5: The Parish (TP)
   
    Unknown Chapters
    After going through a residential area, they take a sewer and, upon exiting, they reach a car impound lot where all the cars have alarms. This lot is underneath a raised expressway.

    Another time, the Survivors reach a housing area with a parade float. To reach the safe room, which is in a second-story apartment, they must activate the float to bring a raised platform over. This appears to be a normal crescendo.

    Other Campaigns
    Very few details are available about other campaigns right now, but there are five, total.

    The first campaign is set in Savannah, GA. The Survivors will meet for the first time at the beginning of the campaign (possibly during the cinematic) in front of a mall. This will lead into the first chapter. At least at the very beginning of this campaign, the city is mostly uninfected.

    A concept image from OXM shows zombies walking around a dilapidated trailer park.

Trailers-

E3- http://www.youtube.com/watch?v=dSfsMJgypdw

http://www.youtube.com/watch?v=IsgV5Qlqd-s

Melee Weapons- http://www.youtube.com/watch?v=7qyw_lQCWRo

Realism Mode Interview
http://g4tv.com/videos/42297/Left-4-Dead-2-Realism-Mode-Interview/

Demo gameplay- http://www.youtube.com/watch?v=lJmvAB9VTno

Hard Rain gameplay-
http://www.youtube.com/watch?v=ljfhcbycako&feature=player_embedded

TV Spot-
http://www.youtube.com/watch?v=u39KZJIJ7VA&feature=player_embedded














More gameplay and media can be found here


The infected in Left 4 Dead 2 are largely unchanged from Left 4 Dead. While referred to as zombies, the infected are humans mutated by a virus of unknown origin. The most numerous infected encountered by the survivors are the "common infected", individually weak, but can swarm and overwhelm the survivors with large numbers. In Left 4 Dead 2, damage dealt to the infected will be portrayed more realistically, with bullets tearing off bits of flesh and in some cases, limbs

New Special Infected:

The Charger: Similar to the Tank, but does less damage and has less health. Charges towards individual Survivors and knocks them down. If he grabs one in his massive arm, he can pummel the Survivor repeatedly unless another player stops it.

The Jockey: A small Infected who can leap short distances. He can jump onto a Survivor's back and guide them around; the player can only try to slow it down by moving in the opposite direction, while other players knock it off. Small and crawls on the ground, can be identified by its constantly cackling laugh.

The Spitter: A tall female Infected with an extended neck and corroded mouth. Spits corrosive "Spitter goo" for long distances, which will cause large patches of ground to be damaging to players. Watch out when getting in close; killing the Spitter will drop a puddle of harmful goo on the ground.


The old Special Infected are changing too. The Hunter's sweatsuit is now more torn up; the Smoker's face tumor has overtaken his chest, and another "tongue" now protrudes from the back of his neck; both male and female Boomers can now be encountered; oddly enough, the Tank is less powerful than before; and the most dangerous change of all, The Wandering Witch. In daylight stages, the Witch is not stationary. She will wander around the level upright, and a new singing cue will indicate her presence.


There are also now Uncommon Infected. Similar to Common Infected, they're relatively weak and have no special "abilities;" however, they're wearing clothing that will affect how you deal with them.

Riot Infected: Rent-a-riot-cops that were meant to maintain order and quarantine zones when the Infection hit. Their bulletproof armor means that you must knock them back and shoot them from behind. They drop nightsticks.

Hazmat Infected: Scientists who were trying to study the Infected. Guess the suits didn't work. Their suits are fireproof, making them immune to all fire damage. They drop Boomer Bile jars when killed.

Mudmen: Zombies covered in mud from the swamps. Their movement unhampered by mud or water (making them a threat in areas where Survivors are slowed down), they can crawl on all fours and cover up players' screens with mud when they attack.

Clown Infected: What's so dangerous about a clown? Well, their shoes squeak loud when they run towards players. And Infected are attracted to noise. You've got to be kidding.

Worker Infected: Construction workers wearing hardhats and ear protection. Likely to be more difficult to headshot, their earphones actually prevent them from being attracted to the noise of pipe bombs and certain crescendo events. More health than normal infected.

The Director-

As in the first game an artificial intelligence system called the A.I. Director drives gameplay by procedurally spawning enemies, weapons and items based on the players' performance. In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It will also have the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique. The Director will now reward players for taking longer or more difficult paths through each episode by providing more useful equipment, such as incendiary ammo, along these riskier paths.
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edgein
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« Reply #1 on: February 08, 2011, 09:10:19 PM »

damn, thats alot of info, all the same when I got out of State Jail the last May before I went back this was the game me and my brother would play online. A companion to many beers no less.

best wishes
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